Extends:
Modifiers:
Source code
SFItem.SFHandScanner%%
{
bNeedsLineOfSight=True
bHidden=False
DrawType=DT_Mesh
Mesh=LodMesh'SFItem.SFScanner'
CollisionRadius=20.000000
CollisionHeight=22.000000
bBlockActors=True
bBlockPlayers=True
bProjTarget=True
}